About

About us

Six3six is an entertainment software developer dedicated to delivering high quality entertainment to the consumer. We are actively developing games for all platforms and across multiple genres. Our passion for game development helps us create unique gaming experiences that everyone can enjoy.

Owners Aaron Klaser and John Pipkin created Six3six Studios to bring the video game industry to the Mid-West. The goal was not only to give the world their own brand of unique entertainment, but also to create jobs and opportunities for Saint Louis' most creative minds. Today Six3six is passionately working on many projects that are sure to provide a one of a kind experience to the world.

Aaron Klaser, CEO

Aaron grew up playing video games almost every day. He's always been creative and was inspired to make video games at a young age after watching a documentary on the making of Donkey Kong Country. He is a natural born leader and always been one to take charge, it only made sense that he should start his own company. His creative spark and tenacity help him manage every aspect of the company, from game design to company promotion. Aaron has a Bachelors in Information Management and a minor in Web Development. He currently works for as a web developer for one of the leading advertising agencies in the country.

John Pipkin, COO

John first started playing games at the age of 5 when his mother bought him an NES to distract him from the chicken pocks. He grew up with games, and has had a passion to create them for as long as he can remember. In 2008, after watching the iPhone keynote, he was inspired to pursue that passion. With the help of his friend Aaron Klaser, John Co-founded Six3six studios. Since that time John has worked hard coordinating operations, assisted with design and helped program games and websites for Six3six. John graduated from Webster University in 2012 with a Bachelor's of Computer Science and works full time as a .NET Developer.

Projects

Projects

Check out what we're doing, what we've done and what we're going to do. We're pretty proud of our projects and we'd like to tell you about them.

  • Cecil Jenkins: Notebook Adventures

  • Zombie Castle Crusade

  • Steampunk Skyes

  • Codename: Trenches

News

News

Cecil Jenkins is finding a new home this spring

Moving from the Xbox Indie Market and the XNA framework. Notebook Adventures is being remastered in HD, recoded in the much stronger Unity engine, and coming to Steam. Notebook Adventures was our first console game and it was a great success, but a lot of people have missed out on the game with it only being in the Xbox 360 Indie Market, which is a little hard to find at first. Now you'll be able to play it on PC and Mac with a completely remastered HD version.

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Zombie Castle Crusade gets a face lift

Good news everyone, Zombie Castle Crusade is back in full development. With the use of Unity we got thing back in full swing. We got a new 3d modeler and animator on board and with this we're giving it a whole new art direction

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Contact

Get in touch

Got something to say? Drop us a line and it will be read by one of our diligent PR experts who will respond right away.

Cecil Jenkins: Notebook Adventures

Happy-go-lucky Cecil Jenkins has found himself in a world he didn't create, a world of old-fashioned, side-scrolling, video game fun! With over 40 levels of play, Cecil Jenkins: Notebook Adventures promises what one Indie Games reviewer has called "extremely addicting and challenging game play for several hours."

Cecil Jenkins: Notebook Adventures features challenging levels set against simple backdrops designed on notebook paper, hand drawn animation, and a lyrical music score that's right in line with the setting.

Notebook Adventures is scheduled for full release to PC and Mac in early to mid 2013, but check back here very soon for an open, in browser demo. Also, as with the original release, we'll hook the first person to beat Cecil Jenkins: Notebook Adventures and send us a screen shot up with a super sweet $100 Visa gift card!

Zombie Castle Crusade

In the year 1885 the Bolide Plague is spreading at an unstoppable rate. The effects seem to be growing more and more horrific with the latest symptom causing the dead to coming back to life. Everything started 20 years ago with the disaster that stopped the Civil War. Treaties have held the Union together with the boom of the Steam Powered Industrial Revolution making the United States an economic empire and leader in technology.

Steampunk Skyes

Take to the skies. Steampunk Skyes is a simultaneous movement tactics game. 4 players must battle each other to be the last airship in the sky. Choose from over 15 ships all ranging skills. Purchase and built a fleet of ships so when you take to battle you can have the upper hand.

Dominate the skies in the most unique strategy game to date. Battle it out against three other opponents in order to be the last ship flying. Be sure to choose your moves wisely, as every player moves and attacks at the same time, creating an exciting and rich game play experience.

Codename: Trenches

Code Name: Trenches is a First Person Shooter with some traditional and new twists to the game play, with a full weapons upgrade system that's original. The world is set in a fictional reality, with an alternate technology driving society. You command a crew of four characters that each of which have a different role.

Cecil Jenkins is finding a new home this spring

Moving from the Xbox Indie Market and the XNA framework. Notebook Adventures is being remastered in HD, recoded in the much stronger Unity engine, and coming to Steam. Notebook Adventures was our first console game and it was a great success, but a lot of people have missed out.

Using a controller or keyboard, you can take a shot at beating a game that has never been beat, that's right, this game is very hard. We are offering a prize of $100 to the first person to show us the game completed screen.

Scheduled for full release to PC and Mac in early to mid 2013, but check back here very soon for an open, in browser demo.

Zombie Castle Crusade gets a face lift

Good news everyone, Zombie Castle Crusade is back in full development. We have a new 3d modeler and animator on board and with this we're giving it a whole new art direction.

The new art style is going to be simpler, good looking, and above all else faster to make. We're taking the game from a somewhat realist look to a more cartoonish look. With the new art style that we can focus more on the game play.

The game play of Zombie Castle Crusade has never been done before. We have taken the normal first person shooter, and mixed with the core of a tower defense game came up with a completely original concept of play that the market has not yet seen.

We're developing the game from the start to support a controller, as well as the key board and mouse. As we develop the game we'll be posting updates of the new art and demo footage. Stay tuned.